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Submission to Indie Game Making Contest: Rebirth
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Song of the Bereaved
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Devlog
Visual Patches, a Whole Lot of Them
August 05, 2022
by
Dragon Emperors
3
#patch, #devlog, #IGMC
A patch a minute before the deadline. Changed a lot of graphics to match the whole aesthetics. Patch notes: Changed how the enemies' sprites on the maps Changed the NPCs' sprites on the maps Changed t...
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The Evil Being Destroyed Your Kingdom! What Do You Do?
August 04, 2022
by
Dragon Emperors
3
#launch, #IGMC Rebirth
Good day, everyone! The game is now (kind of) finished for the IGMC: Rebirth! You can download it from my recommended place , down below, or from the game's page. Launch the file (which will unpack a...
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What's behind the names Pt.2
August 02, 2022
by
Dragon Emperors
3
#Name, #Design, #Devlog
Good day, everyone! Continuing the last devlog , I'll be talking about names right now. For a game with a deep story like this, deciding names has not been easy for me. So, I'm writing this to lay dow...
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What's behind the names Pt.1
July 30, 2022
by
Dragon Emperors
2
#devlog, #names
Good day, everyone! Another devlog from me. I'll be talking about names right now. For a game with a deep story like this, deciding names has not been easy for me. So, I'm writing this to lay down my...
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How We Design the Monsters
July 28, 2022
by
Dragon Emperors
2
#devlog, #monster, #design
Good day, everyone! I'm here with another devlog for our design choices in Song of the Bereaved. This time, I'm going to tell how we design the monsters, both for the enemies and the allies. The Monst...
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The Choices and Prototype for UI and The Problem with Resolution in RPG Maker VX Ace
July 21, 2022
by
Dragon Emperors
4
#devlog, #UI, #game design, #resolution, #RPG Maker VX Ace
The first blog post for Song of the Bereaved! Because I forgot to make one for a thing before. So, we have discussed these two things: UI for Song of the Bereaved, and the problem with resolution in R...
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